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- Aug 06, 2020 He is a loyal companion of a powerful Daedric prince (a skaafin), known as Clavicus Vile, and is believed to possess about half of Vile’s powers. Barbas is unkillable (except by the Rueful ax) and will never back down from a fight. His one bite is powerful enough to kill a weak enemy, while he can also act as a decoy against powerful ones.
- Farkas, Vilkas, and Aela can die after you've completed the Companions questline. Of course, killing Aela, Vilkas, and Farkas means you'll permanently lose out on their quests, as well as their.
Skyrim Companion's Guild Quest: Take Up Arms Walkthrough / Gameplay of Companion's Quest 'Take Up Arms' Skyrim Companion's Guild Quest: Proving Honor Token plays Skyrim with the Dark Elf - Ormund. Joining the Companions induction quest dungeon - Dustman's Cairn. Carries off enough loot to buy a house! Skyrim Companion's Guild Quest: The Silver Hand. Whatever your playing style, Skyrim has a follower for you. Unfortunately, not all companions were created equal. Choosing the right follower is the difference between leaving a cave with all of your loot and becoming over-encumbered as you recover items from your companion’s corpse.
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| An escaped criminal in the Reach |
Quick Walkthrough[edit]
- Track down the criminal.
- Kill the criminal.
- Return to the quest giver for your reward.
Detailed Walkthrough[edit]
Skyrim Destroy The Companions Skyrim
Another Escapee[edit]
Speak to Skjor (or Vilkas if you have completed The Silver Hand) in Jorrvaskr, who will give you a quest to kill an escaped criminal in any of the nine holds.
The table below displays the different job descriptions for each possible hold:
Hold | Job Description |
---|---|
Eastmarch | 'It sounds like Eastmarch is too busy with their war to keep their own prisoners in line. One of them's escaped, and you're going to find that coward.' |
The Reach | 'The braggarts in the Reach always claim that no prisoner escapes their mine. What you don't hear about are the ones who break off from escorts on the way to Markarth.' |
Haafingar | 'Haafingar seems to have trouble keeping their prisoners in line. One of them's escaped, and you're going to find that coward.' |
Hjaalmarch | 'I'm sorry to have to send you to Hjaalmarch. I can't stand the smell of it myself. But it seems their criminals can't either and just want to get out. One of them's escaped, and you're going to find that coward.' |
The Pale | 'It seems that law-breakers in the Pale have no desire to stay there. I don't blame them. One of them's escaped, and you're going to find that coward.' |
Falkreath | 'The idiots in Falkreath still think the best place for prisoners is that hole in the ground. No surprise, but one of them's gotten out. Again.' |
The Rift | 'The so-called prison in Riften leaks like one of their fishnets. This is what happens when you let thieves run your town. The prisoners just walk right out. One of them's escaped, and you're going to find that coward.' |
Whiterun | 'One of the guards from Dragonsreach came to me, worried about a prisoner who's escaped. The Jarl has too much on his mind right now, we won't be troubling him with this.' |
Winterhold | 'The snowberries up in Winterhold have lowered themselves to ask for our help. For some reason they just throw their lawbreakers out into the sea and think that ends the problem. But every now and then, one swims back.' |
Find that Coward[edit]
You will have to travel to the hold and search for the criminal (your quest marker will point to them). The criminal is constantly moving which will make it harder to fast travel to them. You can engage in dialogue with the criminal, but after doing so they will become hostile. At this point, you can kill them without incurring a bounty. After this has been completed, return to the quest giver, who will give you a reward and comment, 'Bit by bit, we bring honor to this land. And you've brought honor to the Companions. More importantly, some gold.'
Reward[edit]
Levels† | Reward‡ | USLEEP Reward |
---|---|---|
1-9 | 100 | 100 |
10-19 | 150 | 150 |
20-29 | 300 | 200 |
30-39 | 300 | 250 |
40+ | 300 | 300 |
†Level is based on when the player completed the previous quest (or level one for the first quest), not the player's level when receiving the quest or its reward.
‡The reward amounts for radiant Companions quests do not progress as intended.- This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)
Notes[edit]
- Once you have completed Glory of the Dead, this quest is available indefinitely.
- The line for Eastmarch, which references the civil war, doesn't change if you complete the civil war storyline.
Bugs[edit]
- Sometimes, the escaped criminal will be under the map and the quest will be impossible to finish. The quest will fail soon after, but the companions will think the quest is still active. ?
- If the quest giver dies, the quest will be failed and the Companions will think the quest is still active. ?
Quest Stages[edit]
Escaped Criminal (CR07) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | There is an escaped criminal wandering <Alias=LocationHold>. I'm supposed to track <Alias.PronounObj=Criminal> down and kill <Alias.PronounObj=Criminal>. | |
20 | I killed an escaped criminal in <Alias=LocationHold>. Objective 20: Speak to <Alias=Questgiver> | |
200 | ||
250 |
- The following empty quest stages were omitted from the table: 0, 1, 100.
Notes
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This article is about the Companions faction. For companions for the player, see Followers.
The Companions are a group of warriors who take on private and public contracts for the people of Skyrim, and who purportedly carry on the tradition of the Five Hundred Companions of Ysgramor. Although the two groups offer a similar service, the Fighters Guild historically had a strong presence in Skyrim until the Companions seemingly replaced it entirely in the Fourth Era. They are based in the city of Whiterun, within the mead hall Jorrvaskr. The most elite members are included in the Circle of Jorrvaskr, and the chief councilor and arbitrator is known as the Harbinger, after Ysgramor, the 'harbinger of us all' and the only real recognized leader of the Companions. Each new Harbinger is chosen by the last.
To learn more of the Companions and their history, see the lore article.
- 2Membership
- 3Quests
Jorrvaskr[edit]
The Companions' sanctuary is the Nordic longhouse just below Dragonsreach, in the Winds District of Whiterun. This is an ancient and honored mead hall where generations of the Companions have met. According to local legend, Jorrvaskr is actually the oldest building in Whiterun. It existed alone on the mountain while the city was built up around it over the centuries. It features a main dining area, below which are the living quarters for the whelps and for the Circle and Harbinger.
Outside, there is a training area, and close by is the Skyforge, where the Companions' weapons are formed. The forge itself is large, ancient, and built outside on a mountain, close to the sky. Below the Skyforge is a ceremonial area known as The Underforge, which is out of bounds except on rare occasions.
Membership[edit]
Members of The Circle at the initiation ceremony
Joining[edit]
- You may apply at their guild hall Jorrvaskr in Whiterun by speaking with Kodlak Whitemane.
Benefits[edit]
- Master level trainers in Smithing, Heavy Armor, and Two-handed
- Expert level trainers in One-handed, Block, and Archery
- The ability to become a werewolf
- Access to Skyforge Steel weapons and Wolf Armor
- Improve the Skyforge to make Ancient Nord armor and Nord Hero weaponry.
- Several members become possible followers after the quest line is completed.
- Followers who are also trainers give 'free' training (train and then trade the gold back)
- Shield of Ysgramor and Wuuthrad
- Never-ending supply of Radiant quests
Leadership[edit]
Once the Companions quest line has been finished, you are named Harbinger. The advantages are that now you can command most of the Companions to aid you in battle, and you can now forge Ancient Nord Armor and Nord Hero weaponry at the Skyforge.
Quests[edit]
Primary Quests[edit]
The primary Companions quest line consists of six quests; multiple radiant quests must also be completed over the course of the quest line. Three achievements (50 points; 2 Bronze and 1 Silver) are unlocked by the Companions quests.
Quest | Achievement |
---|---|
Take Up Arms: Prove you are worthy to join the Companions. | 10 pts/Bronze |
Proving Honor: Claim a Fragment of Wuuthrad from Dustman's Cairn. | |
The Silver Hand: Join the ranks of The Circle and clear Gallows Rock of werewolf hunters. | 10 pts/Bronze |
Blood's Honor: Claim the head of a Glenmoril Witch for Kodlak Whitemane. | |
Purity of Revenge: Retrieve the Fragments of Wuuthrad and wipe out the Silver Hand. | |
Glory of the Dead: Cure Kodlak's spirit and become leader of the Companions. | 30 pts/Silver |
Radiant Quests[edit]
These quests are available after completing Take Up Arms and are repeatable:
- Animal Extermination: Fulfill a contract given to the Companions to kill an invading beast.
- Animal Extermination: Fulfill a contract given to the Companions to clear out a beast den.
- Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line.
- Trouble in Skyrim: Fulfill a contract for the Companions to clear out a troublesome area.
- Family Heirloom: Fulfill a contract for the Companions to retrieve a stolen family heirloom.
- Escaped Criminal: Fulfill a contract given to the Companions to hunt down an escaped criminal.
- Rescue Mission: Fulfill a contract given to the Companions to rescue a kidnapped citizen.
These quests are available after completing The Silver Hand and are repeatable:
Skyrim Companions Mod
- Striking the Heart: Assassinate a leader of the Silver Hand.
- Stealing Plans: Search a Silver Hand hideout for information on the location of their headquarters.
- Retrieval: Journey to a random location to retrieve a fragment of Wuuthrad. (This quest is unavailable after Wuuthrad is reforged during the Quest Glory of the Dead.)
These quests are available after completing Glory of the Dead and are repeatable:
- Purity: Help a member of the Circle give up their beasthood. (Only Vilkas and Farkas wish to be cleansed, so you can only do the quest twice.)
- Totems of Hircine: Journey to the given location to find a Totem of Hircine. (This quest is only available while you are a werewolf, and can only be done three times, after which all Totems will have been found.)
- Dragon Seekers: Go to a dragon lair with Farkas or Vilkas and kill the dragon. (This quest also requires you to have completed Dragon Rising.)
People[edit]
Skyrim The Companions Quest
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Notes[edit]
- Within the Companions exists The Circle, an inner sub-faction of the highest and most prominent members, all of whom are Werewolves.
- When the game tells you to 'Talk to the Companions leaders for work', this generally means Farkas, Vilkas, Aela and Skjor. However, not all of them will necessarily have jobs for you at this time, but at least two of them will.
Skyrim Destroy The Companions Characters
Bugs[edit]
- The reward amounts for radiant Companions quests do not progress as intended. Instead of progressing evenly from 100 gold for levels 1-9 up to 300 gold for levels 40 and above, the reward given is 100 for levels 1-9, 150 for levels 10-19, then 300 for levels 20 and above. The level is also based on when the player completed the previous quest (or level one for the first quest), not the player's level when receiving the quest or its reward.
- This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)
- The Silver Hand radiant quests are available even after annihilating the Silver Hand.
- This issue has been addressed by version 1.3.3 of the Unofficial Skyrim Patch; the quests are no longer available once Purity of Revenge begins. (Note that this can make 100% quest completion for the Companions more difficult.) (details)
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